The Rahklands

Overview
The Rahklands are the western regions of Ruud, unclaimed by the “civilized races.” For the past few hundred years, orcs have been flocking to the growing Orcish Holds located there, which promise strength and stability in community. There are also large populations of gnolls, kobolds, goblins, and more, though settlements of these races can still be found all over Erna. Very recently, a powerful red dragon named Karak conquered an Orc hold, and has been using it as a base of operations to build a fledgling nation of wild races (a minor concern for the loosely organized people of Ruud and a dire threat to Gastonian border security).

The orcs, goblinoids (goblins, hobgoblins, and bugbears), and trolls that make up the organized populations of The Rahklands number approximately 3 million. They have almost no truly urban areas whatsoever, and the bulk of this population is spread out evenly among tribal villages.

Homebrew Savage Races
The Rahklands are the most friendly lands to the "savage races" of Erna, and over the generations a "nation" of interconnected settlements has spread throughout the region. This mix of wild places, organized towns, and mingling cultures creates an ideal setting for campaigns or shorter sessions. To that end, here are some possible stats for the various races of The Rahklands.